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Äthersturm-Roc 


Aetherstorm Roc
Kreatur — Vogel Rare
Kaladesh #3, 2016
3/3
Fliegend
Immer wenn der Äthersturm-Roc oder eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du (eine Energiemarke).
Immer wenn der Äthersturm-Roc angreift, kannst du
bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf ihn und tappe bis zu eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert.
Aktueller Regeltext (englisch)
Flying
Whenever this creature or another creature you control enters, you get (an energy counter).
Whenever this creature attacks, you may pay
. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Illustration: Scott Murphy. Platz 8.366 der meistgespielten Commander-Karten. Salzwert 0,33, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos (die beliebtesten 6 von 72)
-
Äthersturm-Roc + Destillationsmodul + Äthergeoden-Schürferin
∞ Kreatur kommt ins Spiel∞ Kreatur verlässt das Spielfeld So funktioniert es
-
Äthersturm-Roc + Izzet-Generatorium + Äthergeoden-Schürferin
∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
-
Äthersturm-Roc + Gontis Ätherherz + Automatisiertes Montageband
∞ Kreatur-Spielsteine∞ Kreatur kommt ins Spiel So funktioniert es
-
Äthersturm-Roc + Äthergeoden-Schürferin + Seelenführerin
∞ Lebenspunkte∞ Lebensgewinn-Auslöser∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
-
Äthersturm-Roc + Äthergeoden-Schürferin + Cayth, berühmte Mechanistin
∞ Kreatur-Spielsteine∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
-
Äthersturm-Roc + Panharmonikon + Äthergeoden-Schürferin
∞ Kreatur kommt ins Spiel∞ Kreatur verlässt das Spielfeld So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (12)
- 20.09.2016A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
- 20.09.2016Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
- 20.09.2016You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay
to put a counter on Aetherstorm Roc.
- 07.06.2024
is the energy symbol. It represents one energy counter.
- 07.06.2024If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
- 07.06.2024If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 07.06.2024Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 07.06.2024Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
- 07.06.2024Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 07.06.2024Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
- 07.06.2024Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 07.06.2024Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.