Uralter Grünwächter
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Uralter Grünwächter {4}{G}{G}

Ancient Greenwarden

Kreatur — Elementarwesen Mythic

Outlaws of Thunder Junction Commander #186, 2024

5/7

Reichweite Du kannst Länder aus deinem Friedhof spielen. Falls ein Land ins Spiel kommt und dadurch bei einem Permanent, das du kontrollierst, eine ausgelöste Fähigkeit auslöst, wird die Fähigkeit ein weiteres Mal ausgelöst.

Aktueller Regeltext (englisch)

Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Als die Ruinen erwachten, erwachte auch ihre Verteidigung.

Reach

Illustration: Grzegorz Rutkowski. Platz 701 der meistgespielten Commander-Karten. Salzwert 0,70, etwas salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 59)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (11)
  • 25.09.2020Ancient Greenwarden allows you to play a modal double-faced card's land face, but not a nonland face.
  • 25.09.2020Ancient Greenwarden doesn't change the times when you can play those lands. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
  • 25.09.2020Ancient Greenwarden doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
  • 25.09.2020An ability that triggers whenever you play a land won't trigger an additional time.
  • 25.09.2020The trigger event doesn't have to specifically refer to "lands." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering land is also a creature.
  • 25.09.2020If you control two Ancient Greenwardens, a land entering the battlefield causes abilities to trigger three times, not four. A third Ancient Greenwarden causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
  • 25.09.2020Replacement effects are unaffected by Ancient Greenwarden's third ability. This includes any abilities that apply "as [this land] enters the battlefield" and any ability that says the land enters the battlefield with counters.
  • 25.09.2020Ancient Greenwarden's effect doesn't copy the triggered ability; it causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • 25.09.2020Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Ashaya, Soul of the Wild, a nontoken creature entering the battlefield will cause any appropriate abilities to trigger an additional time.
  • 25.09.2020Ancient Greenwarden's third ability affects a land's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that land enters the battlefield, such as landfall abilities. Such triggered abilities start with "when" or "whenever."
  • 25.09.2020If a land entering the battlefield at the same time as Ancient Greenwarden (including Ancient Greenwarden itself if an effect causes it to be a land) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (9)