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Engelhafte Scheußlichkeit 

Angelic Aberration
Kreatur — Eldrazi, Engel Rare
Modern Horizons 3 Commander #39, 2024
4/4
Fahl Fliegend, Wachsamkeit Wenn die Engelhafte Scheußlichkeit ins Spiel kommt, opfere eine beliebige Anzahl an Kreaturen mit jeweils Basis-Stärke oder -Widerstandskraft 1 oder weniger. Erzeuge entsprechend viele 4/4 farblose Eldrazi-Engel-Kreaturenspielsteine mit Flugfähigkeit und Wachsamkeit.
Aktueller Regeltext (englisch)
Devoid (This card has no color.) Flying, vigilance When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Illustration: Helge C. Balzer. Platz 8.403 der meistgespielten Commander-Karten. Salzwert 0,11, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Eldrazi Angel Spielstein, Token Creature — Eldrazi Angel
Regelklarstellungen (8)
- 07.06.2024Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness.
- 07.06.2024Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
- 07.06.2024Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness.
- 07.06.2024If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
- 07.06.2024Devoid works in all zones, not just on the battlefield.
- 07.06.2024A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
- 07.06.2024Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
- 07.06.2024If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.