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April O'Neil, live vor Ort 

April O'Neil, Live on the Scene
Legendary Creature — Human Detective Mythic
Teenage Mutant Ninja Turtles Eternal #9, 2026
2/1
Immer wenn ein Mutant, ein Ninja oder eine Schildkröte unter deiner Kontrolle ins Spiel kommt, stelle Nachforschungen an. (Erzeuge einen Hinweis-Spielstein. Er ist ein Artefakt mit „, opfere diesen Spielstein: Ziehe eine Karte.")
Partner - Charakterauswahl
Aktueller Regeltext (englisch)
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Partner—Character select
„Das ist ja wundervoll! Ich muss ja einer absolut heißen Sache auf der Spur sein, wenn die mich umbringen wollen!"
Illustration: Jakob Eirich. Platz 10.577 der meistgespielten Commander-Karten. Salzwert 0,18, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Clue Spielstein, Token Artifact — Clue
Regelklarstellungen (7)
- 27.01.2026Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
- 27.01.2026To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 27.01.2026If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)
- 27.01.2026An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 27.01.2026You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.
- 27.01.2026If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 27.01.2026Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.