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Fluch des Handwerkers 
Artificer's Hex
Verzauberung — Aura Uncommon
Magic 2014 #85, 2013
Verzaubert eine AusrüstungFalls zu Beginn deines Versorgungssegments die verzauberte Ausrüstung an eine Kreatur angelegt ist, zerstöre diese Kreatur.
Aktueller Regeltext (englisch)
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
„Manche Schätze lohnt es sich nicht zu finden und erst recht nicht zu stehlen."—Dack Fayden
Illustration: Franz Vohwinkel. Platz 20.712 der meistgespielten Commander-Karten. Salzwert 0,25, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (4)
- 01.07.2013The ability checks to see if the enchanted Equipment is attached to a creature as your upkeep begins. If it’s not, the ability won’t trigger at all. If it is, the ability will check again as it tries to resolve. If the enchanted Equipment isn’t attached to a creature at that time, the ability won’t do anything.
- 01.07.2013This ability triggers at the beginning of the upkeep of the controller of Artificer’s Hex, not the upkeep of the controller of the enchanted Equipment or the creature that Equipment is attached to.
- 01.07.2013In some rare cases, the creature the enchanted Equipment is attached to as the ability resolves isn’t the same one as the one it was attached to when it triggered. In such a case, the creature the Equipment is attached to when the ability resolves is destroyed.
- 01.07.2013Players can’t pay an Equipment’s equip cost to unattach that Equipment to stop Artificer’s Hex from destroying a creature.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.