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Assimilierender Schutzschild 


Assimilation Aegis
Artefakt — Ausrüstung Mythic
Outlaws of Thunder Junction #192, 2024
Wenn der Assimilierende Schutzschild ins Spiel kommt, schicke bis zu eine Kreatur deiner Wahl ins Exil, bis der Assimilierende Schutzschild das Spiel verlässt.
Immer wenn der Assimilierende Schutzschild an eine Kreatur angelegt wird, wird jene Kreatur, solange der Assimilierende Schutzschild an sie angelegt bleibt, zu einer Kopie einer Kreaturenkarte im Exil, die vom Assimilierenden Schutzschild ins Exil geschickt wurde.
Ausrüsten
Aktueller Regeltext (englisch)
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.
Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.
Equip
Illustration: Matt Stewart. Platz 9.922 der meistgespielten Commander-Karten. Salzwert 0,18, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
-
Assimilierender Schutzschild + Neu schmieden + Medomai der Zeitlose
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Assimilierender Schutzschild + Messingjunker + Medomai der Zeitlose
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Assimilierender Schutzschild + Medomai der Zeitlose + Arsenal-Automat
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Assimilierender Schutzschild + Medomai der Zeitlose + Balan, wandernde Ritterin
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Assimilierender Schutzschild + Leoniden-Shikari + Medomai der Zeitlose
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Assimilierender Schutzschild + Medomai der Zeitlose + Auriok-Windwanderer
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (7)
- 12.04.2024If you somehow exile multiple creature cards with the same Assimilation Aegis (probably because its first ability was copied or something caused it to trigger more than once), you choose one of the exiled creature cards each time its second triggered ability resolves. You don't have to choose the same one each time.
- 12.04.2024When Assimilation Aegis's second ability resolves, the creature Assimilation Aegis is attached to copies exactly what was printed on the original creature card and nothing else. It doesn't copy any information about the object the card was before it was exiled.
- 12.04.2024When the creature Assimilation Aegis is attached to becomes a copy of an exiled creature card, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
- 12.04.2024If Assimilation Aegis leaves the battlefield before its first ability resolves, the target creature won't be exiled at all.
- 12.04.2024Any non-copy effects that applied to the creature Assimilation Aegis is attached to before it becomes a copy of another card will continue to apply once it becomes a copy. The same is true of any counters that are on that creature.
- 12.04.2024If there are no creature cards exiled with Assimilation Aegis when its second ability resolves, the creature Assimilation Aegis is attached to won't become a copy of anything else. It will remain just as it was.
- 12.04.2024If you somehow exile a noncreature card with Assimilation Aegis's first ability (possibly because it was a copy of a creature while on the battlefield), you can't choose to have the creature Assimilation Aegis is attached to become a copy of that card when Assimilation Aegis's second ability resolves.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.