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Avior-Wandelmagier 


Aven Mimeomancer
Kreatur — Vogel, Zauberer Rare
Alara Reborn #2, 2009
3/1
Fliegend Du kannst zu Beginn deines Versorgungssegments eine Feder-Marke auf eine Kreatur deiner Wahl legen. Falls du dies tust, ist diese Kreatur 3/1 und hat Flugfähigkeit, solange eine Feder-Marke auf ihr liegt.
Aktueller Regeltext (englisch)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
„Wenn der Himmel unsere einzige Zuflucht ist, muss ich euch das Fliegen beibringen."
Illustration: Jesper Ejsing. Platz 13.856 der meistgespielten Commander-Karten.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (5)
- 01.05.2009If the second ability affects a creature, it doesn't cause that creature to lose any of its abilities. It just gives that creature flying as well.
- 01.05.2009The affected creature remains 3/1 and has flying as long as it has a feather counter on it. The effect continues even if Aven Mimeomancer leaves the battlefield.
- 01.05.2009You may put a feather counter on a creature that already has a feather counter on it. Doing so has no visible effect unless some other effect has changed the creature's power or toughness, or caused it to lose flying, since the last feather counter was put on it.
- 01.05.2009If all feather counters on a creature are moved to a different creature, the ability doesn't follow them. The first creature stops being affected by the ability because it no longer has a feather counter on it. The second creature is not affected by the ability because Aven Mimeomancer didn't target it.
- 01.10.2009The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.