Schmiedetalent
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Schmiedetalent {R}

Blacksmith's Talent

Verzauberung — Klasse Uncommon

Bloomburrow #125, 2024

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Wenn das Schmiedetalent ins Spiel kommt, erzeuge einen farblosen Ausrüstung-Artefaktspielstein namens Schwert mit „Die ausgerüstete Kreatur erhält +1/+1" und Ausrüsten {2}. {2}{R}: Stufe 2 //Level_2// Zu Beginn des Kampfes in deinem Zug legst du eine Ausrüstung deiner Wahl, die du kontrollierst, an bis zu eine Kreatur deiner Wahl an, die du kontrollierst. {3}{R}: Stufe 3 //Level_3// Während deines Zuges haben ausgerüstete Kreaturen, die du kontrollierst, Doppelschlag und Eile.

Aktueller Regeltext (englisch)

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.

Illustration: Vincent Christiaens. Platz 3.867 der meistgespielten Commander-Karten. Salzwert 0,18, kaum salzig.

Legalität

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Sword Spielstein, Token Artifact — Equipment

Kombos

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (8)
  • 26.07.2024Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 26.07.2024If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.
  • 26.07.2024Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 26.07.2024Gaining a level won't remove abilities that a Class had at a previous level.
  • 26.07.2024A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.
  • 26.07.2024You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 26.07.2024Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 26.07.2024There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

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