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Knochenhort {4}

Bonehoard

Artefakt — Ausrüstung Rare

Mirrodin Besieged #100, 2011

Lebende Waffe (Wenn diese Ausrüstung ins Spiel kommt, bringe einen 0/0 schwarzen Keim-Kreaturenspielstein ins Spiel und lege sie dann an ihn an.) Die ausgerüstete Kreatur erhält +X/+X, wobei X die Anzahl der Kreaturenkarten in allen Friedhöfen ist. Ausrüsten {2}

Aktueller Regeltext (englisch)

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}

EquipLiving weapon

Illustration: Chippy. Platz 5.294 der meistgespielten Commander-Karten. Salzwert 0,07, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Phyrexian Germ Spielstein, Token Creature — Phyrexian Germ
Regelklarstellungen (8)
  • 01.06.2011The value of X is calculated continuously as the number of creature cards in graveyards changes.
  • 01.06.2011If lethal damage is dealt simultaneously to the equipped creature and another creature, both creatures are put into the graveyard at the same time. The equipped creature won't get an additional bonus from the other creature.
  • 01.06.2011If there are no creature cards in any graveyard when Bonehoard's living weapon ability resolves, the Germ will be 0/0 and put into its owner's graveyard.
  • 01.06.2011Although creature tokens go to the graveyard before ceasing to exist, they never count as creature cards and won't increase the bonus granted by Bonehoard, however briefly.
  • 07.08.2020If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • 07.08.2020If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • 07.08.2020The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • 07.08.2020Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (8)