Breeches, tollkühner Plünderer
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Breeches, tollkühner Plünderer {3}{R}

Breeches, Brazen Plunderer

Legendäre Kreatur — Goblin, Pirat Uncommon

Commander Legends #165, 2020

3/3

Bedrohlich Immer wenn ein oder mehrere Piraten, die du kontrollierst, deinen Gegnern Schaden zufügen, schicke jeweils die oberste Karte der Bibliothek jener Gegner ins Exil. Du kannst die Karten in diesem Zug spielen, und um sie zu wirken, kannst du Mana ausgeben, als wäre es Mana einer beliebigen Farbe. Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)

Aktueller Regeltext (englisch)

Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)

PartnerMenace

Illustration: Svetlin Velinov. Platz 4.801 der meistgespielten Commander-Karten. Salzwert 0,18, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (12)
  • 10.11.2020Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 10.11.2020You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • 10.11.2020If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 10.11.2020An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 10.11.2020If you don't play one of the exiled cards, it remains exiled. It won't be available to be played on future turns.
  • 10.11.2020In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Breeches's brazen thievery are exiled.
  • 10.11.2020You must follow the normal timing permissions and restrictions for each exiled card. If one is a land, you can't play it unless you have land plays available.
  • 10.11.2020Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • 10.11.2020You'll exile a card from each opponent who was dealt damage, not from all of your opponents.
  • 10.11.2020You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • 10.11.2020To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • 10.11.2020If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (4)