Gelehrte der Bruderschaft
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Gelehrte der Bruderschaft {1}{W}

Brotherhood Scribe

Kreatur — Mensch, Handwerker Rare

Fallout #13, 2024

1/3

Metallkunst — {T}: Du erhältst {E} (eine Energiemarke). Aktiviere diese Fähigkeit nur, falls du drei oder mehr Artefakte kontrollierst. Immer wenn du eine oder mehrere {E} während deines Zuges erhältst, erhalten Kreaturen, die du kontrollierst, +1/+1 bis zum Ende des Zuges.

Aktueller Regeltext (englisch)

Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.

Metalcraft

Illustration: Jarel Threat. Platz 7.892 der meistgespielten Commander-Karten. Salzwert 0,06, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (9)
  • 08.03.2024Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 08.03.2024Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 08.03.2024Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 08.03.2024If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
  • 08.03.2024If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 08.03.2024Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 08.03.2024{E} is the energy symbol. It represents one energy counter.
  • 08.03.2024Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • 08.03.2024Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (4)