Mobilmachung
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Mobilmachung {1}{W}

Call to Arms

Verzauberung Rare

Ice Age #10, 1995

Reserved List

Wähle eine Farbe. So lange ein Gegner Deiner Wahl mehr Karten von dieser Farbe als von irgendeiner anderen Farbe beherrscht, erhalten alle weißen Kreaturen +1/+1. Wenn dieser Gegner zu irgendeinem Zeitpunkt nicht mehr Karten von dieser Farbe als von irgendeiner anderen Farbe beherrscht, begrabe die Mobilmachung.

Aktueller Regeltext (englisch)

As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

Illustration: Randy Gallegos. Platz 29.632 der meistgespielten Commander-Karten. Salzwert 0,10, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (5)
  • 04.10.2004You can't choose "colorless" as a color.
  • 01.10.2009If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.
  • 01.10.2009Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.
  • 01.10.2009The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.
  • 01.10.2009Call to Arms affects all white creatures, not just white creatures you control.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)