Fall des versperrten Treibhauses
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Fall des versperrten Treibhauses {3}{G}

Case of the Locked Hothouse

Verzauberung — Fall Rare

Murders at Karlov Manor #155, 2024

Du darfst in jedem deiner Züge ein zusätzliches Land spielen. Lösen — Du kontrollierst sieben oder mehr Länder. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.) Gelöst — Du kannst dir zu jedem Zeitpunkt die oberste Karte deiner Bibliothek anschauen und du kannst oben von deiner Bibliothek Länder spielen sowie Kreaturen- und Verzauberungszauber wirken.

Aktueller Regeltext (englisch)

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Solved

Illustration: Leanna Crossan. Platz 1.557 der meistgespielten Commander-Karten. Salzwert 0,24, kaum salzig.

Legalität

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 31)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (10)
  • 02.02.2024Each Case has two special keyword abilities: to solve and solved.
  • 02.02.2024Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
  • 02.02.2024"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
  • 02.02.2024"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • 02.02.2024The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.
  • 02.02.2024The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • 02.02.2024"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
  • 02.02.2024Cases don't lose their other abilities when they become solved.
  • 02.02.2024"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • 02.02.2024Once a Case becomes solved, it stays solved until it leaves the battlefield.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (3)