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Fall des stibitzten Beweises 

Case of the Pilfered Proof
Verzauberung — Fall Uncommon
Murders at Karlov Manor #9, 2024
Immer wenn ein Detektiv unter deiner Kontrolle ins Spiel kommt und immer wenn ein Detektiv, den du kontrollierst, aufgedeckt wird, lege eine +1/+1-Marke auf ihn.
Lösen — Du kontrollierst drei oder mehr Detektive. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — Falls ein oder mehrere Spielsteine unter deiner Kontrolle erzeugt würden, werden stattdessen jene Spielsteine plus ein Hinweis-Spielstein erzeugt. (Er ist ein Artefakt mit „, opfere dieses Artefakt: Ziehe eine Karte.")
Aktueller Regeltext (englisch)
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this token: Draw a card.")
Illustration: Joshua Cairos. Platz 20.237 der meistgespielten Commander-Karten. Salzwert 0,07, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Clue Spielstein, Token Artifact — Clue
Kombos
-
Fall des stibitzten Beweises + Schlagkräftige Beweismittel + Ekthi, Contaminator Priest
∞ Artefakt-Spielsteine∞ Hinweis-Spielsteine∞ Artefakt kommt ins Spiel So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (14)
- 02.02.2024You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
- 02.02.2024The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
- 02.02.2024Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
- 02.02.2024"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
- 02.02.2024Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
- 02.02.2024Cases don't lose their other abilities when they become solved.
- 02.02.2024Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
- 02.02.2024"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
- 02.02.2024Once a Case becomes solved, it stays solved until it leaves the battlefield.
- 02.02.2024Each Case has two special keyword abilities: to solve and solved.
- 02.02.2024Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
- 02.02.2024"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
- 02.02.2024If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
- 02.02.2024"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.