Infektionsmaschine
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Infektionsmaschine {6}

Contagion Engine

Artefakt Rare

Scars of Mirrodin #145, 2010

Wenn die Infektionsmaschine ins Spiel kommt, lege eine -1/-1-Marke auf jede Kreatur, die ein Spieler deiner Wahl kontrolliert. {4}, {T}: Wucherung, dann noch einmal Wucherung. (Du bestimmst eine beliebige Anzahl an bleibenden Karten und/oder Spielern, auf denen Marken liegen, und gibst ihnen dann eine weitere Marke einer Sorte, die dort bereits liegt. Dann tust du dies noch einmal.)

Aktueller Regeltext (englisch)

When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Proliferate

Illustration: Daarken. Platz 1.859 der meistgespielten Commander-Karten. Salzwert 0,74, etwas salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 42)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (8)
  • 01.01.2011As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.
  • 01.01.2011Players can't respond between the first and the second proliferate actions.
  • 04.02.2023To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • 04.02.2023An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • 04.02.2023Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • 04.02.2023If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • 04.02.2023You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • 04.02.2023If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (5)