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Kosmisches Eingreifen {3}{W}

Cosmic Intervention

Spontanzauber Rare

Kaldheim Commander #3, 2021

Falls eine bleibende Karte, die du kontrollierst, in diesem Zug aus dem Spiel auf einen Friedhof gelegt würde, schicke sie stattdessen ins Exil. Bringe ihn zu Beginn des nächsten Endsegments unter der Kontrolle seines Besitzers ins Spiel zurück. Vorherbestimmung {1}{W} (Während deines Zuges kannst du {2} bezahlen und diese Karte aus deiner Hand verdeckt ins Exil schicken. Wirke sie in einem späteren Zug für ihre Vorherbestimmungskosten.)

Aktueller Regeltext (englisch)

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Foretell

Illustration: Alexander Mokhov. Platz 4.156 der meistgespielten Commander-Karten. Salzwert 0,17, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (7)
  • 05.02.2021Once Cosmic Intervention resolves, any “When [this creature] dies” abilities of permanents you control won’t trigger for the rest of the turn because those permanents won’t be put into the graveyard.
  • 05.02.2021If a token permanent would be put into a graveyard, it’s exiled and then ceases to exist. It won’t return to the battlefield.
  • 05.02.2021If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in exile.
  • 05.02.2021Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • 05.02.2021Each permanent that is exiled instead of being put into a graveyard from the battlefield creates its own triggered ability to return itself. Those abilities all trigger at the beginning of the next end step, and you can choose the order in which those abilities will go on the stack. The cards will be returned to the battlefield one at a time as those abilities resolve.
  • 05.02.2021If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • 05.02.2021Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)