Preise, Preisverlauf und die Werte von Cardmarket siehst du mit einem kostenlosen Konto. Dazu legst du die Karte in deine Sammlung, auf die Wunschliste oder ins Deck.
Fluch des Werfuchses 

Curse of the Werefox
Hexerei Common
Wilds of Eldraine #167, 2023
Erzeuge einen Monster-Rolle-Spielstein, angelegt an eine Kreatur deiner Wahl, die du kontrollierst. Wenn du dies tust, kämpft jene Kreatur gegen bis zu eine Kreatur deiner Wahl, die du nicht kontrollierst. (Falls du bereits eine andere daran angelegte Rolle kontrollierst, lege die alte Rolle auf den Friedhof. Die verzauberte Kreatur erhält +1/+1 und verursacht Trampelschaden. Kreaturen, die gegeneinander kämpfen, fügen einander jeweils Schadenspunkte in Höhe ihrer Stärke zu.)
Aktueller Regeltext (englisch)
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
Illustration: Andrew Mar. Platz 17.692 der meistgespielten Commander-Karten.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Monster // Sorcerer Spielstein, Token Enchantment — Aura Role // Token Enchantment — Aura Role
Regelklarstellungen (11)
- 01.09.2023If the creature you control already has a Role that you control attached to it, that Role will be put into its owner's graveyard as a state-based action after the Monster Role is attached to it but before the reflexive triggered ability resolves.
- 01.09.2023If you can't attach a Monster Role token to the target creature you control when Curse of the Werefox resolves, the reflexive trigger that causes the fight won't happen.
- 01.09.2023If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners’ graveyards.
- 01.09.2023In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can’t legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn’t created.
- 01.09.2023You don't choose a target for the creature to fight at the time you cast this spell. Rather, a second "reflexive" ability triggers when you create a Monster Role token attached to the creature that was targeted by the spell. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
- 01.09.2023Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.
- 01.09.2023A permanent can have multiple Roles attached to it if each one is controlled by a different player.
- 01.09.2023Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the “Virtue and Valor” Commander Deck.
- 01.09.2023If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard. This is a state-based action.
- 01.09.2023Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. The Role token won’t be created.
- 01.09.2023Hexproof and shroud won’t prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn’t target it.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.