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Glänzendes Theater // Requisitenkammer 
// 

Dazzling Theater // Prop Room
Verzauberung — Raum // Verzauberung — Raum Rare
Duskmourn: House of Horror #3, 2024
Kreaturenzauber, die du wirkst, haben Einberufen. (Deine Kreaturen können dir helfen, die Zaubersprüche zu wirken. Mit jeder Kreatur, die du tappst, während du einen Kreaturenzauber wirkst, bezahlst du für oder ein Mana einer Farbe jener Kreatur.)
(Du kannst eine beliebige Hälfte wirken und jene Tür wird im Spiel entsperrt. Du kannst die Manakosten der noch versperrten Tür wie eine Hexerei bezahlen, um sie zu entsperren.)
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Requisitenkammer
o2oW
Enttappe während des Enttappsegments jedes anderen Spielers alle Kreaturen, die du kontrollierst.
Aktueller Regeltext (englisch)
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Illustration: Henry Peters. Platz 1.928 der meistgespielten Commander-Karten. Salzwert 0,30, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos (die beliebtesten 6 von 19)
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Glänzendes Theater // Requisitenkammer + Oketras Monument + Weißmähnenlöwe
∞ Kreatur-Spielsteine∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Sturm So funktioniert es
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Glänzendes Theater // Requisitenkammer + Oketras Monument + Kor-Himmelfischer
∞ Kreatur-Spielsteine∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Sturm So funktioniert es
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Glänzendes Theater // Requisitenkammer + Appa, standhafter Beschützer + Engel der Wiederherstellung
∞ getappte Kreatur-Spielsteine∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Sturm ab Stufe 3 So funktioniert es
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Glänzendes Theater // Requisitenkammer + Appa, standhafter Beschützer + Felidar-Wächter
∞ getappte Kreatur-Spielsteine∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Sturm ab Stufe 3 So funktioniert es
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Glänzendes Theater // Requisitenkammer + Venser, gelehrter Bastler + Alarmwache
∞ Mana deiner Kreaturen∞ Enttappen von Kreaturen∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
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Glänzendes Theater // Requisitenkammer + Alarmwache + Kreischender Sceada
∞ Mana deiner Kreaturen∞ Enttappen von Kreaturen∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (22)
- 20.09.2024Some effects can prevent creatures from untapping during an untap step. However, effects that stop a creature from untapping "during your untap step" or "during its controller's untap step" won't stop that creature from untapping during another player's untap step, and as such, Prop Room's ability will cause that creature to untap.
- 20.09.2024While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
- 20.09.2024An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
- 20.09.2024Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
- 20.09.2024If a creature you control has a mana ability with
in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
- 20.09.2024Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
- 20.09.2024An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
- 20.09.2024If you sacrifice Dazzling Theater while casting a creature spell (to activate a mana ability, for example), the spell won't have convoke when you pay its costs unless it has convoke some other way.
- 20.09.2024You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
- 20.09.2024Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
- 20.09.2024Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
- 20.09.2024To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
- 20.09.2024If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
- 20.09.2024While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
- 20.09.2024If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
- 20.09.2024Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
- 20.09.2024When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
- 20.09.2024Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
- 20.09.2024If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
- 20.09.2024All of your creatures untap during each other player's untap step if Prop Room is unlocked. You have no choice about what untaps unless another effect says otherwise.
- 20.09.2024Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
- 20.09.2024If a Room enters from any zone other than the stack, it will enter with both halves locked.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.