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Spätzündender Feuerball 


Delayed Blast Fireball
Spontanzauber Rare
Commander Legends: Battle for Baldur's Gate #676, 2022
Der Spätzündende Feuerball fügt jedem Gegner und jeder Kreatur, die er kontrolliert, 2 Schadenspunkte zu. Falls dieser Zauberspruch aus dem Exil gewirkt wurde, fügt er jedem Gegner und jeder Kreatur, die er kontrolliert, stattdessen 5 Schadenspunkte zu.
Vorherbestimmung (Während deines Zuges kannst du
bezahlen und diese Karte aus deiner Hand verdeckt ins Exil schicken. Wirke sie in einem späteren Zug für ihre Vorherbestimmungskosten.)
Aktueller Regeltext (englisch)
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Illustration: Andreas Zafiratos. Platz 1.422 der meistgespielten Commander-Karten. Salzwert 0,38, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (4)
- 10.06.2022Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
- 10.06.2022Delayed Blast Fireball deals 5 damage if it was cast from exile for any reason; it doesn't have to be from its foretell ability.
- 10.06.2022If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
- 10.06.2022Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.