Sintflut-Urwesen
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Foil
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Sintflut-Urwesen {5}{U}{U}

Diluvian Primordial

Kreatur — Avatar Rare

Gatecrash #33, 2013

5/5

Fliegend Wenn das Sintflut-Urwesen ins Spiel kommt, kannst du für jeden Gegner bis zu einen Spontanzauber oder eine Hexerei deiner Wahl aus dem Friedhof dieses Spielers wirken, ohne die Manakosten zu bezahlen. Falls eine Karte, die auf diese Weise gewirkt wurde, in diesem Zug auf den Friedhof gelegt würde, schicke sie stattdessen ins Exil.

Aktueller Regeltext (englisch)

Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Flying

Illustration: Stephan Martiniere. Platz 3.781 der meistgespielten Commander-Karten. Salzwert 0,35, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (9)
  • 24.01.2013If an instant or sorcery card you cast this way is countered, it will still be exiled.
  • 24.01.2013If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner's hand, it won't be exiled. This is true even if the card would be put into a graveyard later that turn.
  • 24.01.2013If a card has {X} in its mana cost, you must choose 0 as its value.
  • 24.01.2013If you cast an instant or sorcery spell with cipher this way, you may exile the card encoded on a creature you control. If you can't, or if you choose not to, the card will end up exiled but not encoded on a creature.
  • 24.01.2013You can choose a number of targets up to the number of opponents you have, one target per opponent.
  • 24.01.2013When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
  • 24.01.2013You cast the cards one at a time, choosing modes, targets and so on. The last card you cast will be the first one to resolve.
  • 24.01.2013If you can't cast one of the target instant or sorcery cards, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain in its owner's graveyard.
  • 24.01.2013If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (6)