Klasse der Druiden
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Klasse der Druiden {1}{G}

Druid Class

Verzauberung — Klasse Uncommon

Adventures in the Forgotten Realms #180, 2021

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhältst du 1 Lebenspunkt dazu. {2}{G}: Stufe 2 //Level_2// Du darfst in jedem deiner Züge ein zusätzliches Land spielen. {4}{G}: Stufe 3 //Level_3// Wenn diese Klasse Stufe 3 erreicht, wird ein Land deiner Wahl, das du kontrollierst, zu einer Kreatur mit Eile und „Stärke und Widerstandskraft dieser Kreatur sind gleich der Anzahl an Ländern, die du kontrollierst." Es ist immer noch ein Land.

Aktueller Regeltext (englisch)

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Landfall

Illustration: Svetlin Velinov. Platz 1.675 der meistgespielten Commander-Karten. Salzwert 0,28, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 21)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (12)
  • 23.07.2021For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
  • 23.07.2021Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 23.07.2021You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 23.07.2021If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
  • 23.07.2021Gaining a level won't remove abilities that a Class had at a previous level.
  • 23.07.2021Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 23.07.2021Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • 23.07.2021Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 23.07.2021You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • 08.11.2024Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • 08.11.2024A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • 08.11.2024A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)