Gewölbekriecher
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Gewölbekriecher {B}

Dungeon Crawler

Kreatur — Zombie Uncommon

Adventures in the Forgotten Realms #99, 2021

2/1

Der Gewölbekriecher kommt getappt ins Spiel. Immer wenn du ein Gewölbe absolvierst, kannst du den Gewölbekriecher aus deinem Friedhof auf deine Hand zurückbringen.

Aktueller Regeltext (englisch)

This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.

„Ich gebe ihnen eine neue Chance, ihr Potenzial auszuschöpfen." —Nestus Wrasse, Nekromagier

Illustration: Svetlin Velinov. Platz 21.393 der meistgespielten Commander-Karten. Salzwert 0,06, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (10)
  • 23.07.2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 23.07.2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 23.07.2021A player may only have one dungeon in the command zone at a time.
  • 23.07.2021Moving into a dungeon room will cause its room ability to trigger.
  • 23.07.2021Dungeons are removed from the game as a state-based action.
  • 23.07.2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 23.07.2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 23.07.2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 23.07.2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 23.07.2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)