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Ellywick Purzelklimper 


Ellywick Tumblestrum
Legendärer Planeswalker — Ellywick Mythic
Adventures in the Forgotten Realms #181, 2021
Loyalität 4
+1: Wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) −2: Schaue dir die obersten sechs Karten deiner Bibliothek an. Du kannst davon eine Kreaturenkarte offen vorzeigen und auf deine Hand nehmen. Falls sie legendär ist, erhältst du 3 Lebenspunkte dazu. Lege den Rest in zufälliger Reihenfolge unter deine Bibliothek. −7: Du erhältst ein Emblem mit „Kreaturen, die du kontrollierst, verursachen Trampelschaden, haben Eile und erhalten +2/+2 für jedes Gewölbe mit unterschiedlichem Namen, das du absolviert hast."
Aktueller Regeltext (englisch)
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Illustration: Anna Steinbauer. Platz 14.812 der meistgespielten Commander-Karten. Salzwert 0,14, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Dungeon of the Mad Mage Gehört dazu, Dungeon
- Lost Mine of Phandelver Gehört dazu, Dungeon
- Tomb of Annihilation Gehört dazu, Dungeon
- Ellywick Tumblestrum Emblem Gehört dazu, Emblem — Ellywick
Regelklarstellungen (12)
- 23.07.2021A player may only have one dungeon in the command zone at a time.
- 23.07.2021The emblem grants trample and haste even if you haven't completed a dungeon.
- 23.07.2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 23.07.2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 23.07.2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 23.07.2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 23.07.2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 23.07.2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 23.07.2021Dungeons are removed from the game as a state-based action.
- 23.07.2021Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
- 23.07.2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- 23.07.2021Moving into a dungeon room will cause its room ability to trigger.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.
Drucke (5)
- Adventures in the Forgotten Realms (AFR #181) 2021
- Adventures in the Forgotten Realms Promos (PAFR #181a) 2021
- Adventures in the Forgotten Realms Promos (PAFR #181p) · Promo Pack 2021
- Adventures in the Forgotten Realms Promos (PAFR #181s) · Prerelease 2021
- Adventures in the Forgotten Realms (AFR #286) · Borderless 2021