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Vorstoß ins Unbekannte {G}

Enter the Unknown

Hexerei Uncommon

Rivals of Ixalan #128, 2018

Eine Kreatur deiner Wahl, die du kontrollierst, erkundet. (Decke die oberste Karte deiner Bibliothek auf. Falls die Karte ein Land ist, nimm sie auf deine Hand. Lege sonst eine +1/+1-Marke auf die Kreatur und lege dann die Karte zurück oder auf deinen Friedhof.) Du darfst in diesem Zug ein zusätzliches Land spielen.

Aktueller Regeltext (englisch)

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.

Explore

Illustration: Howard Lyon. Platz 8.658 der meistgespielten Commander-Karten. Salzwert 0,06, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 16)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (10)
  • 19.01.2018If you somehow manage to cast Enter the Unknown when it's not your turn, the target creature explores when it resolves, but you won't be able to play a land that turn.
  • 19.01.2018If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • 19.01.2018Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  • 19.01.2018If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • 19.01.2018Enter the Unknown's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands.
  • 19.01.2018If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • 19.01.2018In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • 19.01.2018The effects of multiples of Enter the Unknown in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Wayward Swordtooth.
  • 19.01.2018If the target creature is an illegal target by the time Enter the Unknown tries to resolve, the spell doesn't resolve. It won't explore, and you won't be able to play an additional land.
  • 19.01.2018Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)