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Unerschütterlicher Glaube 

Faith Unbroken
Verzauberung — Aura Uncommon
Innistrad Remastered #21, 2025
Verzaubert eine Kreatur, die du kontrollierst Wenn der Unerschütterliche Glaube ins Spiel kommt, schicke eine Kreatur deiner Wahl, die ein Gegner kontrolliert, ins Exil, bis der Unerschütterliche Glaube das Spiel verlässt. Die verzauberte Kreatur erhält +2/+2.
Aktueller Regeltext (englisch)
Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.
Illustration: Kev Walker. Platz 11.515 der meistgespielten Commander-Karten. Salzwert 0,11, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (5)
- 13.07.2016The exiled card returns to the battlefield immediately after Faith Unbroken leaves the battlefield. Nothing happens between the two events, including state-based actions. However, if the creature Faith Unbroken enchants leaves the battlefield, Faith Unbroken won't leave itself until state-based actions are checked.
- 13.07.2016If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
- 13.07.2016Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- 13.07.2016In a multiplayer game, if Faith Unbroken's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
- 13.07.2016If Faith Unbroken leaves the battlefield before its triggered ability resolves, the targeted creature won't be exiled.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.