Schauderbalg-Seelenbinder
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Schauderbalg-Seelenbinder {3}{R}

Felhide Spiritbinder

Kreatur — Minotaurus, Schamane Rare

Born of the Gods #96, 2014

3/4

Inspiriert — Immer wenn der Schauderbalg-Seelenbinder enttappt wird, kannst du {1}{R} bezahlen. Falls du dies tust, bringe einen Spielstein ins Spiel, der eine Kopie einer anderen Kreatur deiner Wahl ist, außer dass er zusätzlich zu seinen anderen Typen eine Verzauberung ist. Er erhält Eile. Schicke ihn zu Beginn des nächsten Endsegments ins Exil.

Aktueller Regeltext (englisch)

Inspired — Whenever this creature becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.

Inspired

Illustration: Mathias Kollros. Platz 14.254 der meistgespielten Commander-Karten. Salzwert 0,13, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Copy Spielstein, Token

Kombos (die beliebtesten 6 von 26)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (10)
  • 01.02.2014If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • 01.02.2014If another creature becomes or enters the battlefield as a copy of the token, that creature won’t have haste and you won’t exile it. However, if Felhide Spiritbinder creates multiple tokens due to a replacement effect (like the one Doubling Season creates), each of those tokens will have haste and you’ll exile each of them.
  • 01.02.2014If the copied creature has {X} in its mana cost, X is considered to be zero.
  • 01.02.2014Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • 01.02.2014Inspired abilities don’t trigger when the creature enters the battlefield.
  • 01.02.2014If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • 01.02.2014The token copies exactly what was printed on the original creature (except that the copy is also an enchantment) and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • 01.02.2014Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • 01.02.2014If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
  • 01.02.2014If the copied creature is a token, the token created by Felhide Spiritbinder copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)