Tratschtalent
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Tratschtalent {1}{U}

Gossip's Talent

Verzauberung — Klasse Uncommon

Bloomburrow #51, 2024

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, wende Überwachen 1 an. {1}{U}: Stufe 2 //Level_2// Immer wenn du angreifst, kann eine angreifende Kreatur deiner Wahl mit Stärke 3 oder weniger in diesem Zug nicht geblockt werden. {3}{U}: Stufe 3 //Level_3// Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, kannst du sie ins Exil schicken und dann unter der Kontrolle ihres Besitzers ins Spiel zurückbringen.

Aktueller Regeltext (englisch)

(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

Surveil

Illustration: Andrea Sipl. Platz 4.263 der meistgespielten Commander-Karten.

Legalität

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 10)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (11)
  • 26.07.2024If the target creature's power is increased to 4 or greater after Gossip's Talent's level 2 class ability triggers but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 4 or greater after the ability resolves, it still can't be blocked that turn.
  • 26.07.2024Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 26.07.2024If you choose to exile a creature with double strike when Gossip's Talent's level 3 class ability resolves, it won't be an attacking creature anymore when it returns to the battlefield, and it won't deal combat damage during the regular combat damage step.
  • 26.07.2024Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • 26.07.2024Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 26.07.2024Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 26.07.2024There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • 26.07.2024Gaining a level won't remove abilities that a Class had at a previous level.
  • 26.07.2024Gossip's Talent's level 3 class ability triggers once for each creature you control that deals combat damage to a player during that combat damage step. You choose the order those triggers are put onto the stack. They resolve one at a time; when one resolves, you choose whether or not to exile the appropriate creature.
  • 26.07.2024You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 26.07.2024If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)