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Herz des Kiran 
Heart of Kiran
Legendäres Artefakt — Fahrzeug Mythic
Aether Revolt #153, 2017
4/4
Fliegend, Wachsamkeit Bemannen 3 (Tappe eine beliebige Anzahl an Kreaturen, die du kontrollierst und die zusammen Stärke 3 oder mehr haben: Dieses Fahrzeug wird bis zum Ende des Zuges zu einer Artefaktkreatur.) Du kannst eine Loyalitätsmarke von einem Planeswalker entfernen, anstatt die Bemannen-Kosten von Herz des Kiran zu bezahlen.
Aktueller Regeltext (englisch)
Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Illustration: Jaime Jones. Platz 14.771 der meistgespielten Commander-Karten. Salzwert 0,06, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos (die beliebtesten 6 von 125)
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Herz des Kiran + Bresche in der Unterwelt + Dihada, Fesslerin des Willens
∞ eigene Bibliothek in den Friedhoffast ∞ Sturm ab Stufe 3 So funktioniert es
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Herz des Kiran + Aminatou die Schicksalswandlerin + Emerias Hirtin
∞ weißes Mana∞ Landfall-Auslöser So funktioniert es
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Herz des Kiran + Aminatou die Schicksalswandlerin + Sonnen-Titan
∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
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Herz des Kiran + Aminatou die Schicksalswandlerin + Invasion von Tolvada // Der Zerborstene Himmel
∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
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Herz des Kiran + Aminatou die Schicksalswandlerin + Engel des Ausgleichs
∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
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Herz des Kiran + Aminatou die Schicksalswandlerin + Chor der Erlösung
∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (13)
- 09.02.2017Paying Heart of Kiran’s alternative crew cost isn’t a loyalty ability. It can be done even if you’ve already activated a loyalty ability of the planeswalker this turn, and it can be done any time you could activate Heart of Kiran’s crew ability.
- 29.09.2017Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
- 29.09.2017Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
- 29.09.2017Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
- 29.09.2017Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
- 29.09.2017If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
- 29.09.2017You may tap more creatures than necessary to activate a crew ability.
- 29.09.2017You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
- 29.09.2017For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
- 29.09.2017When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
- 29.09.2017If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
- 29.09.2017Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
- 29.09.2017Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.