Hexplatten-Mauerbrecher
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Hexplatten-Mauerbrecher {3}{R}{R}

Hexplate Wallbreaker

Artefakt — Ausrüstung Rare

Phyrexia: All Will Be One Commander #14, 2023

Für Mirrodin (Wenn diese Ausrüstung ins Spiel kommt, erzeuge einen 2/2 roten Rebell-Kreaturenspielstein und lege sie dann an ihn an.) Die ausgerüstete Kreatur erhält +2/+2. Immer wenn die ausgerüstete Kreatur angreift und falls es die erste Kampfphase des Zuges ist, enttappe jede angreifende Kreatur. Nach dieser Phase gibt es eine zusätzliche Kampfphase. Ausrüsten {3}{R}

Aktueller Regeltext (englisch)

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R}

For Mirrodin!Equip

Illustration: Aaron Miller. Platz 3.700 der meistgespielten Commander-Karten. Salzwert 0,27, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Rebel Spielstein, Token Creature — Rebel
Regelklarstellungen (7)
  • 04.02.2023There's no main phase between your combat phases, so you'll have no opportunity to cast spells or activate abilities that could only be activated any time you could cast a sorcery. For example, you won't be able to cast another creature or activate Hexplate Wallbreaker's equip ability between combats.
  • 04.02.2023If you attack with multiple creatures equipped with Hexplate Wallbreakers in one combat phase (or one creature equipped with multiple Hexplate Wallbreakers), you'll have that many additional combat phases, but your attacking creatures are untapped only during the current combat phase.
  • 04.02.2023If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
  • 04.02.2023The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
  • 04.02.2023If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
  • 04.02.2023Once the equipped creature attacks and the triggered ability resolves, you get an additional combat phase even if the equipped creature doesn't survive the first combat phase.
  • 04.02.2023Untapping an attacking creature doesn't remove it from combat.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)