Hochturm-Infusion
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Hochturm-Infusion {1}{G}

Highspire Infusion

Spontanzauber Common

Aether Revolt #111, 2017

Eine Kreatur deiner Wahl erhält +3/+3 bis zum Ende des Zuges. Du erhältst {E}{E} (zwei Energiemarken).

Aktueller Regeltext (englisch)

Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).

„Wenn wir etwas aus der Erfindermesse gelernt haben, dann sicherlich, dass wir erst beginnen, das wahre Potenzial des Äthers zu begreifen." —Kershan Danil, Hochturm-Kunsthandwerker

Illustration: Anna Steinbauer. Platz 24.865 der meistgespielten Commander-Karten.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Legal
Commander
Legal
Regelklarstellungen (10)
  • 09.02.2017If the target creature becomes an illegal target, the spell doesn't resolve and none of its effects happen. You won't get {E}{E}.
  • 07.06.2024Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 07.06.2024Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • 07.06.2024Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • 07.06.2024Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 07.06.2024If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 07.06.2024Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • 07.06.2024Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 07.06.2024If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • 07.06.2024{E} is the energy symbol. It represents one energy counter.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

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