Hundezähmer // Ungezähmter Welpe
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Hundezähmer // Ungezähmter Welpe {2}{G}

Hound Tamer // Untamed Pup

Kreatur — Mensch, Werwolf // Kreatur — Werwolf Uncommon

Innistrad: Midnight Hunt #187, 2021

3/3

Verursacht Trampelschaden {3}{G}: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.) — Verursacht Trampelschaden Andere Wölfe und Werwölfe, die du kontrollierst, verursachen Trampelschaden. {3}{G}: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.)

Aktueller Regeltext (englisch)

Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) — Trample Other Wolves and Werewolves you control have trample. {3}{G}: Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

„Du und ich, wir sind nicht für die Gefangenschaft gemacht."

TransformDayboundTrampleNightbound

Illustration: Randy Vargas. Platz 8.977 der meistgespielten Commander-Karten. Salzwert 0,06, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (9)
  • 24.09.2021If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • 24.09.2021If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • 24.09.2021Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • 24.09.2021If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • 24.09.2021Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • 24.09.2021If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • 24.09.2021If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • 24.09.2021Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • 24.09.2021Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (3)