Gastwirttalent
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Gastwirttalent {1}{G}

Innkeeper's Talent

Verzauberung — Klasse Rare

Bloomburrow #180, 2024

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Zu Beginn des Kampfes in deinem Zug legst du eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. {G}: Stufe 2 //Level_2// Permanente mit Marken, die du kontrollierst, haben Abwehr {1}. {3}{G}: Stufe 3 //Level_3// Falls du eine oder mehrere Marken auf ein Permanent oder einen Spieler legen würdest, lege stattdessen doppelt so viele solcher Marken darauf.

Aktueller Regeltext (englisch)

(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Illustration: Alix Branwyn. Platz 698 der meistgespielten Commander-Karten. Salzwert 0,50, etwas salzig.

Legalität

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 211)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (9)
  • 26.07.2024Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 26.07.2024If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.
  • 26.07.2024You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 26.07.2024Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 26.07.2024Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay {1} or have their spell or ability countered.
  • 26.07.2024There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • 26.07.2024If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
  • 26.07.2024Gaining a level won't remove abilities that a Class had at a previous level.
  • 26.07.2024Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (4)