Invasion von Mercadia // Kyren-Flammenschmied
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Invasion von Mercadia // Kyren-Flammenschmied {1}{R}

Invasion of Mercadia // Kyren Flamewright

Schlacht — Belagerung // Kreatur — Goblin, Spruchwandler Uncommon

March of the Machine #147, 2023

Verteidigung 4

(Sowie eine Belagerung ins Spiel kommt, bestimme einen Gegner, der sie beschützt. Du und andere könnt sie angreifen. Wenn sie überwunden wird, schicke sie ins Exil und wirke sie dann transformiert.) Wenn die Invasion von Mercadia ins Spiel kommt, kannst du eine Karte abwerfen. Falls du dies tust, ziehe zwei Karten. — {2}{R}, {T}, wirf eine Karte ab: Erzeuge zwei 1/1 blaue und rote Elementarwesen-Kreaturenspielsteine. Kreaturen, die du kontrollierst, erhalten +1/+0 und Eile bis zum Ende des Zuges.

Aktueller Regeltext (englisch)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you may discard a card. If you do, draw two cards. — {2}{R}, {T}, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.

Viele junge Kyren-Goblins begeisterten sich für die Geschichten über den legendären Helden Squee und eiferten seinen magischen Fähigkeiten und seinem Mut im Angesicht der Gefahr nach.

Transform

Illustration: Cristi Balanescu. Platz 12.508 der meistgespielten Commander-Karten. Salzwert 0,05, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Elemental Spielstein, Token Creature — Elemental
Regelklarstellungen (17)
  • 14.04.2023Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
  • 14.04.2023If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
  • 14.04.2023If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • 14.04.2023If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
  • 14.04.2023The set of creatures affected by Kyren Flamewright’s ability is determined as the ability resolves. The Elemental tokens will get the bonuses, but creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn will not.
  • 14.04.2023As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • 14.04.2023Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • 14.04.2023A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
  • 14.04.2023Damage dealt to a battle causes that many defense counters to be removed from it.
  • 14.04.2023If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
  • 14.04.2023If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
  • 14.04.2023A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • 14.04.2023If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • 14.04.2023Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
  • 14.04.2023In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • 14.04.2023A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • 14.04.2023A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)