Preise, Preisverlauf und die Werte von Cardmarket siehst du mit einem kostenlosen Konto. Dazu legst du die Karte in deine Sammlung, auf die Wunschliste oder ins Deck.
Invasion von Segovia // Caetus, Meerestyrann von Segovia 

Invasion of Segovia // Caetus, Sea Tyrant of Segovia
Schlacht — Belagerung // Legendäre Kreatur — Schlange Rare
March of the Machine #63, 2023
Verteidigung 4
(Sowie eine Belagerung ins Spiel kommt, bestimme einen Gegner, der sie beschützt. Du und andere könnt sie angreifen. Wenn sie überwunden wird, schicke sie ins Exil und wirke sie dann transformiert.)
Wenn die Invasion von Segovia ins Spiel kommt, erzeuge zwei 1/1 blaue Krake-Kreaturenspielsteine, die Trampelschaden verursachen.
—
Nichtkreatur-Zaubersprüche, die du wirkst, haben Einberufen (Deine Kreaturen können dir helfen, jene Zaubersprüche zu wirken. Mit jeder Kreatur, die du tappst, während du einen Nichtkreatur-Zauberspruch wirkst, bezahlst du für oder ein Mana einer Farbe jener Kreatur.)
Zu Beginn deines Endsegments enttappst du bis zu vier Kreaturen deiner Wahl.
Aktueller Regeltext (englisch)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
—
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for or one mana of that creature's color.)
At the beginning of your end step, untap up to four target creatures.
Illustration: Edgar Sánchez Hidalgo. Platz 5.706 der meistgespielten Commander-Karten. Salzwert 0,07, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Kraken Spielstein, Token Creature — Kraken
Kombos (die beliebtesten 6 von 67)
-
Invasion von Segovia // Caetus, Meerestyrann von Segovia + Vormacht der Jeskai
∞ Mana deiner KreaturenUnendlich große eigene Kreaturen bis Zugende∞ Ziehen und Abwerfen∞ Sturm So funktioniert es
-
Invasion von Segovia // Caetus, Meerestyrann von Segovia + Essenzfluktuation + Archäomagierin
∞ Kreatur kommt ins Spiel∞ Kreatur verlässt das Spielfeld∞ Magiekunst-Auslöser∞ Sturm So funktioniert es
-
Invasion von Segovia // Caetus, Meerestyrann von Segovia + Sturmspalterin + Dunst des Zorns
∞ Kreatur-Spielsteine mit EileUnendlich starke eigene Kreaturen bis Zugende∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
-
Invasion von Segovia // Caetus, Meerestyrann von Segovia + Planschportal + Archäomagierin
∞ Kreatur kommt ins Spiel∞ Kreatur verlässt das Spielfeld∞ Magiekunst-Auslöser∞ Sturm So funktioniert es
-
Invasion von Segovia // Caetus, Meerestyrann von Segovia + Ständige Wiederholung + Sturmspalterin
∞ Kreatur-Spielsteine mit Eile∞ Kopien von Spontanzaubern und Hexereien auf dem Stapel∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
-
Invasion von Segovia // Caetus, Meerestyrann von Segovia + Täuschungskätzchen + Flugwagen-Schaffner
∞ einen bestimmten Zauber wirken∞ Kreatur kommt ins Spiel∞ Kreatur verlässt das Spielfeld∞ Magiekunst-Auslöser So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (23)
- 14.04.2023If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
- 14.04.2023If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
- 14.04.2023If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
- 14.04.2023Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
- 14.04.2023In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
- 14.04.2023A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
- 14.04.2023A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
- 14.04.2023Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
- 14.04.2023If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
- 14.04.2023As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
- 14.04.2023If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
- 14.04.2023A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
- 14.04.2023If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
- 14.04.2023Damage dealt to a battle causes that many defense counters to be removed from it.
- 14.04.2023A battle can be dealt damage and be target of spells and/or abilities that target "any target."
- 14.04.2023Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
- 14.04.2023If you sacrifice Caetus while casting a noncreature spell (say, to activate a mana ability), the spell won't have convoke when you pay its costs unless it has convoke some other way.
- 12.01.2024When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
- 12.01.2024You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
- 12.01.2024If a creature you control has a mana ability with
in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
- 12.01.2024Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
- 12.01.2024Tapping a multicolored creature using convoke will pay for
or one mana of your choice of any of that creature's colors.
- 12.01.2024Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.