Izzet-Generatorium
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Izzet-Generatorium {U}{R}

Izzet Generatorium

Artefakt Uncommon

Modern Horizons 3 #191, 2024

Falls du eine oder mehrere {E} (Energiemarken) erhalten würdest, erhältst du stattdessen entsprechend viele plus eine {E}. {T}: Ziehe eine Karte. Aktiviere diese Fähigkeit nur, falls du in diesem Zug vier oder mehr {E} bezahlt oder verloren hast.

Aktueller Regeltext (englisch)

If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.

Es besteht Schutzhelmpflicht. Schockschutzanzüge sind optional, aber äußerst empfehlenswert.

Illustration: Yeong-Hao Han. Platz 4.950 der meistgespielten Commander-Karten. Salzwert 0,18, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 18)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (10)
  • 07.06.2024If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 07.06.2024Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 07.06.2024Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 07.06.2024If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • 07.06.2024Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • 07.06.2024{E} is the energy symbol. It represents one energy counter.
  • 07.06.2024If you control two Izzet Generatoriums (Generatoria?), the number of {E} you get is the original number plus two. Three Izzet Generatoriums adds three to the original number, and so on.
  • 07.06.2024Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • 07.06.2024Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 07.06.2024Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)