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Jace der Gedankenarchitekt 


Jace, Architect of Thought
Planeswalker — Jace Mythic
Return to Ravnica #44, 2012
Loyalität 4
+1: Immer wenn bis zu deinem nächsten Zug eine Kreatur angreift, die ein Gegner kontrolliert, erhält sie -1/-0 bis zum Ende des Zuges. -2: Decke die obersten drei Karten deiner Bibliothek auf. Ein Gegner teilt diese Karten auf zwei Haufen auf. Nimm die Karten des einen Haufens auf deine Hand und lege die anderen in beliebiger Reihenfolge unter deine Bibliothek. -8: Durchsuche für jeden Spieler dessen Bibliothek nach einer Karte, die kein Land ist, und schicke sie ins Exil; dieser Spieler mischt dann seine Bibliothek. Du kannst diese Karten wirken, ohne ihre Manakosten zu bezahlen.
Aktueller Regeltext (englisch)
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Illustration: Jaime Jones. Platz 7.381 der meistgespielten Commander-Karten. Salzwert 0,12, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
-
Jace der Gedankenarchitekt + Zeit der Verdopplung + Sonne-und-Mond-Rad
Beliebig viele Zauber aus den Bibliotheken der Gegner wirken∞ Sturm So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (10)
- 01.10.2012For each library, the search is complete only when you explicitly say it is. For example, you can look through one player's library, set that library down, look at another player's library, choose a nonland card in the first library, then choose a nonland card in the second library. Don't reveal any cards from those libraries to any other player until you exile them.
- 01.10.2012When resolving Jace's third ability, you search each player's library (including yours) and exile the nonland cards before casting any of them.
- 01.10.2012Jace's first ability creates a delayed triggered ability that triggers whenever a creature an opponent controls attacks. It doesn't matter which player or planeswalker that creature is attacking.
- 01.10.2012You cast the cards by putting them on the stack one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
- 01.10.2012If a card has
in its mana cost, you must choose 0 as its value.
- 01.10.2012When casting a card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
- 01.10.2012If you cast a card “without paying its mana cost,” you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
- 01.10.2012Piles can be empty. If one of the piles is empty, you choose to put all the revealed cards in your hand or on the bottom of your library.
- 01.10.2012You pick one of your opponents when Jace's second ability resolves. The ability doesn't target that opponent. All players may see the revealed cards and offer opinions. You (not your opponent) choose which pile is put into your hand and which pile is put on the bottom of your library.
- 01.10.2012If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain exiled. Jace's ability won't allow you to cast it later.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.