Jill, Shiva's Dominant // Shiva, Warden of Ice
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Jill, Shiva's Dominant // Shiva, Warden of Ice {2}{U}

Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Elemental Rare

Final Fantasy #58, 2025

2/2

Wenn Jill ins Spiel kommt, bringe bis zu ein anderes Nichtland-Permanent deiner Wahl auf die Hand seines Besitzers zurück. {3}{U}{U}, {T}: Schicke Jill ins Exil und bringe sie dann transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. Aktiviere diese Fähigkeit wie eine Hexerei. — (Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment.) I, II — Eiszauber — Eine Kreatur deiner Wahl kann in diesem Zug nicht geblockt werden. III — Frostschleier — Tappe alle Länder, die deine Gegner kontrollieren. Schicke Shiva ins Exil und bringe sie dann ins Spiel zurück (mit der Vorderseite nach oben).

Aktueller Regeltext (englisch)

When Jill enters, return up to one other target nonland permanent to its owner's hand. {3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. — (As this Saga enters and after your draw step, add a lore counter.) I, II — Mesmerize — Target creature can't be blocked this turn. III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).

„Ich werde dir helfen … und alles dafür tun, um uns zu schützen." — „Euer Monster ist tot — und ich werde Euch kein neues erschaffen lassen!"

Transform

Illustration: Arif Wijaya. Platz 5.949 der meistgespielten Commander-Karten. Salzwert 0,29, kaum salzig.

Legalität

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (8)
  • 06.06.2025Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
  • 06.06.2025In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
  • 06.06.2025The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
  • 06.06.2025A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
  • 06.06.2025Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • 06.06.2025If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
  • 06.06.2025The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
  • 06.06.2025A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (5)