Magnus der Rote
Normal
Preis nur für Mitglieder
Foil
Preis nur für Mitglieder

Preise, Preisverlauf und die Werte von Cardmarket siehst du mit einem kostenlosen Konto. Dazu legst du die Karte in deine Sammlung, auf die Wunschliste oder ins Deck.

Magnus der Rote {3}{U}{R}

Magnus the Red

Legendäre Kreatur — Dämon, Primarch Rare

Warhammer 40,000 Commander #131, 2022

4/5

Fliegend Übernatürliche Macht — Spontanzauber und Hexereien, die du wirkst, kosten beim Wirken für jeden Kreaturenspielstein, den du kontrollierst, {1} weniger. Klinge des Magnus — Immer wenn Magnus der Rote einem Spieler Kampfschaden zufügt, erzeuge einen 3/3 roten Ausgeburt-Kreaturenspielstein.

Aktueller Regeltext (englisch)

Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

FlyingBlade of MagnusUnearthly Power

Illustration: Wonchun Choi. Platz 6.438 der meistgespielten Commander-Karten. Salzwert 1,00, salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Spawn Spielstein, Token Creature — Spawn

Kombos (die beliebtesten 6 von 72)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (6)
  • 07.10.2022The total cost to cast a spell is locked in before you pay that cost. For example, if you control three creature tokens, including one you can sacrifice to add {C}, the total cost to cast an instant with mana cost {4}{R} is {1}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
  • 07.10.2022Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
  • 07.10.2022If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
  • 07.10.2022Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  • 07.10.2022If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
  • 07.10.2022At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)