Marath, Wille der Wildnis
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Marath, Wille der Wildnis {R}{G}{W}

Marath, Will of the Wild

Legendäre Kreatur — Elementarwesen, Bestie Mythic

Commander 2013 #198, 2013

0/0

Marath, Wille der Wildnis, kommt mit so vielen +1/+1-Marken ins Spiel, wie Mana bezahlt wurde, um ihn zu wirken.{X}, entferne X +1/+1-Marken von Marath: Bestimme eines — Lege X +1/+1-Marken auf eine Kreatur deiner Wahl; oder Marath fügt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu; oder bringe einen X/X grünen Elementarwesen-Kreaturenspielstein ins Spiel.

Aktueller Regeltext (englisch)

Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

Illustration: Tyler Jacobson. Platz 15.891 der meistgespielten Commander-Karten. Salzwert 0,11, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Elemental Spielstein, Token Creature — Elemental

Kombos (die beliebtesten 6 von 73)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (7)
  • 01.02.2014The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
  • 01.02.2014If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action.
  • 01.02.2014You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
  • 10.11.2020You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
  • 10.11.2020You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost.
  • 10.11.2020If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action.
  • 10.11.2020The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)