Merry, Truchsess von Isengart
Normal
Preis nur für Mitglieder
Foil
Preis nur für Mitglieder

Preise, Preisverlauf und die Werte von Cardmarket siehst du mit einem kostenlosen Konto. Dazu legst du die Karte in deine Sammlung, auf die Wunschliste oder ins Deck.

Merry, Truchsess von Isengart {1}{G}{W}

Merry, Warden of Isengard

Legendäre Kreatur — Halbling, Berater Rare

Tales of Middle-earth Commander #61, 2023

1/4

Partner von Pippin, Truchsess von Isengart (Wenn diese Kreatur ins Spiel kommt, kann ein Spieler deiner Wahl Pippin aus seiner Bibliothek auf seine Hand nehmen und danach mischen.) Immer wenn ein oder mehrere Artefakte unter deiner Kontrolle ins Spiel kommen, erzeuge einen 1/1 weißen Soldat-Kreaturenspielstein mit Lebensverknüpfung. Diese Fähigkeit wird nur einmal pro Zug ausgelöst.

Aktueller Regeltext (englisch)

Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.

Partner withPartner

Illustration: Viko Menezes. Platz 5.295 der meistgespielten Commander-Karten.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Soldier Spielstein, Token Creature — Soldier
Regelklarstellungen (9)
  • 16.06.2023If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Frodo, Adventurous Hobbit and Sam, Loyal Attendant are your commanders, your deck may contain cards with white, black, and/or green in their color identity, but not blue or red.
  • 16.06.2023The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
  • 16.06.2023"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
  • 16.06.2023An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 16.06.2023To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
  • 16.06.2023Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
  • 16.06.2023Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
  • 16.06.2023The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • 16.06.2023Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (3)