Miles Morales // Ultimativer Spider-Man
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Miles Morales // Ultimativer Spider-Man {1}{G} // {3}{R}{G}{W}

Miles Morales // Ultimate Spider-Man

Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Mythic

Marvel's Spider-Man #108, 2025

1/2

Wenn Miles Morales ins Spiel kommt, lege je eine +1/+1-Marke auf bis zu zwei Kreaturen deiner Wahl. {3}{R}{G}{W}: Transformiere Miles Morales. Aktiviere diese Fähigkeit wie eine Hexerei. — Erstschlag, Eile Camouflage - {2}: Lege eine +1/+1-Marke auf den Ultimativen Spider-Man. Er erhält Fluchsicherheit und wird farblos bis zum Ende des Zuges. Immer wenn du angreifst, verdopple die Anzahl an Marken jeder Sorte auf jeder Spinne und jeder legendären Kreatur, die du kontrollierst.

Aktueller Regeltext (englisch)

When Miles Morales enters, put a +1/+1 counter on each of up to two target creatures. {3}{R}{G}{W}: Transform Miles Morales. Activate only as a sorcery. — First strike, haste Camouflage — {2}: Put a +1/+1 counter on Ultimate Spider-Man. He gains hexproof and becomes colorless until end of turn. Whenever you attack, double the number of each kind of counter on each Spider and legendary creature you control.

„Man kann sich nicht Spider-Man nennen, ohne ein Risiko einzugehen. Es ist schwer, diesem Namen gerecht zu werden. Aber ich werde ein ganz neues Erbe erschaffen."

CamouflageTransformFirst strikeHasteDouble

Illustration: L.A. Draws. Platz 7.099 der meistgespielten Commander-Karten. Salzwert 0,43, kaum salzig.

Legalität

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (11)
  • 19.09.2025To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
  • 19.09.2025Each double-faced card has an icon in the top-left corner of each face. For modal double-faced cards in this set, these icons are a single black triangle for the front face, and a double white triangle for the back face.
  • 19.09.2025If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
  • 19.09.2025In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
  • 19.09.2025While a double-faced card isn't on the stack or battlefield, consider only the characteristics of its front face.
  • 19.09.2025If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
  • 19.09.2025If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up.
  • 19.09.2025The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of other double-faced cards is determined.
  • 19.09.2025One or both faces of a double-faced card may include a reminder about what's on the other face. This reminder text has no effect on gameplay.
  • 19.09.2025A modal double-faced card can be transformed or be put onto the battlefield transformed. This is a change from previous rules. If an effect instructs you to transform a modal double-faced card on the battlefield, it transforms only if its other face has a permanent type (that is, if its other face isn't an instant or sorcery). If it doesn't, it simply won't transform. Similarly, if an effect attempts to put a modal double-faced card onto the battlefield transformed, it will enter transformed if its back face has a permanent type. If it doesn't, it will simply stay in its current zone.
  • 19.09.2025Each face of a double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a double-faced card is on the stack or battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (5)