Preise, Preisverlauf und die Werte von Cardmarket siehst du mit einem kostenlosen Konto. Dazu legst du die Karte in deine Sammlung, auf die Wunschliste oder ins Deck.
Vorzüge der Mutation 


Mutational Advantage
Spontanzauber Rare
Fallout #111, 2024
Permanente, die du kontrollierst und auf denen Marken liegen, erhalten Fluchsicherheit und Unzerstörbarkeit bis zum Ende des Zuges. Verhindere allen Schaden, der jenen Permanenten in diesem Zug zugefügt würde. Führe Wucherung durch. (Bestimme eine beliebige Anzahl an Permanenten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke.)
Aktueller Regeltext (englisch)
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
„Oh nein, mein Rohr!"
Illustration: Maxim Kostin. Platz 1.972 der meistgespielten Commander-Karten. Salzwert 0,33, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (6)
- 08.03.2024If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
- 08.03.2024Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
- 08.03.2024You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
- 08.03.2024Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
- 08.03.2024You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
- 08.03.2024The set of permanents affected by Mutational Advantage is determined at the time Mutational Advantage resolves. Permanents that gain counters later in the turn won’t become affected by this effect, and permanents that lose all of their counters later in the turn won’t stop being affected.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.