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Nachtvolk-Lauerer 


Nightkin Ambusher
Kreatur — Mutant, Krieger Uncommon
Fallout #112, 2024
4/4
Abwehr (Immer wenn diese Kreatur das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt
.)
Wenn der Nachtvolk-Lauerer ins Spiel kommt, erhält ein Spieler deiner Wahl vier Verstrahlungsmarken.
Der Nachtvolk-Lauerer kann nicht geblockt werden, solange der verteidigende Spieler eine Verstrahlungsmarke hat.
Aktueller Regeltext (englisch)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
Illustration: Antonio José Manzanedo. Platz 7.284 der meistgespielten Commander-Karten. Salzwert 0,35, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (9)
- 08.03.2024There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
- 08.03.2024Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
- 08.03.2024In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
- 08.03.2024Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
- 08.03.2024Once Nightkin Ambusher has been blocked, giving the defending player a rad counter won't cause Nightkin Ambusher to become unblocked.
- 08.03.2024If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
- 08.03.2024The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
- 08.03.2024Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 08.03.2024Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.