Nissa, Seherin aus Riesenholz // Nissa, die weise Animistin
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Nissa, Seherin aus Riesenholz // Nissa, die weise Animistin {2}{G}

Nissa, Vastwood Seer // Nissa, Sage Animist

Legendäre Kreatur — Elf, Späher // Planeswalker — Nissa Mythic

Magic Origins #189, 2015

2/2

Wenn Nissa, Seherin aus Riesenholz, ins Spiel kommt, kannst du deine Bibliothek nach einer Wald-Standardlandkarte durchsuchen, sie offen vorzeigen, auf deine Hand nehmen und dann deine Bibliothek mischen.Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt und falls du sieben oder mehr Länder kontrollierst, schicke Nissa ins Exil und bringe sie dann transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. — +1: Decke die oberste Karte deiner Bibliothek auf. Falls es eine Länderkarte ist, bringe sie ins Spiel. Nimm sie sonst auf deine Hand.−2: Bringe einen legendären 4/4 grünen Elementarwesen-Kreaturenspielstein namens Ashaya, die erwachte Welt, ins Spiel.−7: Enttappe bis zu sechs Länder deiner Wahl. Sie werden zu 6/6 Elementarwesen-Kreaturen. Sie sind auch immer noch Länder.

Aktueller Regeltext (englisch)

When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. — +1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. −7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

Transform

Illustration: Wesley Burt. Platz 6.919 der meistgespielten Commander-Karten. Salzwert 0,07, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Ashaya, the Awoken World Spielstein, Token Legendary Creature — Elemental

Kombos

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (13)
  • 22.06.2015If a land becomes a creature but hasn't continuously been under its controller's control since that player's most recent turn began, it won't be able to attack and its abilities with {T} in the cost (including mana abilities) won't be able to be activated. In other words, look at how long the permanent itself has been under your control, not how long it's been a creature.
  • 22.06.2015In some rare cases, a spell or ability may cause one of these five cards to transform while it's a creature (front face up) on the battlefield. If this happens, the resulting planeswalker won't have any loyalty counters on it and will subsequently be put into its owner's graveyard.
  • 22.06.2015A Magic Origins planeswalker that enters the battlefield because of the ability of its front face will enter with loyalty counters as normal.
  • 22.06.2015If a double-faced card is manifested, it will be put onto the battlefield face down (this is also true if it's put onto the battlefield face down some other way). Note that "face down" is not synonymous with "with its back face up." A manifested double-faced card is a 2/2 creature with no name, mana cost, creature types, or abilities. While face down, it can't transform. If the front face of a manifested double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced card on the battlefield can't be turned face down.
  • 22.06.2015The back face of a double-faced card (in the case of Magic Origins, the planeswalker face) can't be cast.
  • 22.06.2015You can activate one of the planeswalker's loyalty abilities the turn it enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if the planeswalker enters the battlefield during combat, there will be an opportunity for your opponent to remove it before you can activate one of its abilities.
  • 22.06.2015Each face of a double-faced card has its own set of characteristics: name, types, subtypes, power and toughness, loyalty, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. While a double-faced card isn't on the battlefield, consider only the characteristics of its front face.
  • 22.06.2015A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up.
  • 22.06.2015The mana value of a double-faced card not on the battlefield is the mana value of its front face.
  • 22.06.2015You can activate Nissa, Sage Animist's second ability even if you already control an Ashaya, the Awoken World. Just after the second token is created, you'll choose one to remain on the battlefield. The other will be put into your graveyard and subsequently cease to exist.
  • 22.06.2015Nissa, Vastwood Seer is exiled as a result of her second triggered ability. If she enters the battlefield while you control seven or more lands, she won't automatically be exiled and transform.
  • 08.04.2016The back face of a double-faced card doesn't have a mana cost. A double-faced permanent with its back face up has a mana value equal to the mana value of its front face. Each back face has a color indicator that defines its color.
  • 29.09.2017You can control two of this permanent, one front-face up and the other back-face up, at the same time.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (5)