Nuka-Atombomben-Werfer
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Nuka-Atombomben-Werfer {2}

Nuka-Nuke Launcher

Artefakt — Ausrüstung Rare

Fallout #138, 2024

Die ausgerüstete Kreatur erhält +3/+0 und hat Einschüchtern. (Diese Kreatur kann außer von Artefaktkreaturen und/oder Kreaturen, mit denen sie eine Farbe gemeinsam hat, nicht geblockt werden.) Immer wenn die ausgerüstete Kreatur angreift, gilt bis zum Ende des nächsten Zuges des verteidigenden Spielers Folgendes. Immer wenn jener Spieler einen Zauberspruch wirkt, erhält er zwei Verstrahlungsmarken. Ausrüsten {3}

Aktueller Regeltext (englisch)

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}

Equip

Illustration: Uriah Voth. Platz 7.325 der meistgespielten Commander-Karten. Salzwert 0,25, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (9)
  • 08.03.2024If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • 08.03.2024There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • 08.03.2024The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • 08.03.2024Once the equipped creature has been blocked, changing its color or the blocking creature’s color or stopping the blocking creature from being an artifact won’t cause the equipped creature to become unblocked.
  • 08.03.2024Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 08.03.2024Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • 08.03.2024In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • 08.03.2024Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • 08.03.2024Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (4)