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Übertaktete Elektromagierin 

Overclocked Electromancer
Kreatur — Eidechse, Zauberer Rare
Modern Horizons 3 Commander #110, 2024
2/2
Zu Beginn des Kampfes in deinem Zug kannst du bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf die Übertaktete Elektromagierin.
Immer wenn die Übertaktete Elektromagierin angreift, verdopple ihre Stärke bis zum Ende des Zuges.
Immer wenn die Übertaktete Elektromagierin einer Kreatur Kampfschaden zufügt und falls jener Kreatur in diesem Zug überschüssiger Schaden zugefügt wurde, erhältst du X
, wobei X gleich dem überschüssigen Schaden ist.
Aktueller Regeltext (englisch)
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X
, where X is that excess damage.
Illustration: Brent Hollowell. Platz 11.659 der meistgespielten Commander-Karten. Salzwert 0,06, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (11)
- 07.06.2024
is the energy symbol. It represents one energy counter.
- 07.06.2024To double Overclocked Electromancer's power, it gets +X/+0, where X is its power when its second ability resolves.
- 07.06.2024Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- 07.06.2024Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
- 07.06.2024Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 07.06.2024Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
- 07.06.2024Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 07.06.2024If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 07.06.2024Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 07.06.2024Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
- 07.06.2024If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.