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Traumunhold 

Phantasmal Fiend
Beschwörung eines Traumwesens Common
Deckmasters #8a, 2001
1/5
: +1/-1 bis zum Ende des Zuges.
: Vertausche bis zum Ende des Zuges die Stärke und Widerstandskraft des Traumunholds. Effekte, die die Stärke des Traumunholds verändern, verändern stattdessen die Widerstandskraft und umgekehrt.
Aktueller Regeltext (englisch)
: This creature gets +1/-1 until end of turn.
: Switch this creature's power and toughness until end of turn.
Illustration: Scott Kirschner. Platz 32.578 der meistgespielten Commander-Karten.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
Regelklarstellungen (5)
- 01.11.2005Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
- 01.10.2008Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
- 19.03.2021Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 19.03.2021Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- 19.03.2021Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.