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Stolzes Lastennashorn 

Proud Pack-Rhino
Kreatur — Nashorn Uncommon
Modern Horizons 3 #41, 2024
3/3
Wenn das Stolze Lastennashorn ins Spiel kommt, bestimme eines — • Lege eine Schildmarke auf ein Permanent deiner Wahl. (Falls ihm Schaden zugefügt oder es zerstört würde, entferne stattdessen eine Schildmarke von ihm.) • Führe Wucherung durch. (Bestimme eine beliebige Anzahl an Permanenten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke.)
Aktueller Regeltext (englisch)
When this creature enters, choose one — • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Illustration: Ron Spears. Platz 12.351 der meistgespielten Commander-Karten.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
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Stolzes Lastennashorn + Myojin der kryptischen Träume
∞ Kreatur-Spielsteine∞ Kopien deiner Zauber für bleibende Karten∞ Wuchern∞ Kreatur kommt ins Spiel ab Stufe 3 So funktioniert es
-
Stolzes Lastennashorn + Wolkenstein-Kuriosum + Myojin des Lebensnetzes
∞ Wuchern∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (10)
- 07.06.2024Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
- 07.06.2024Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 07.06.2024If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 07.06.2024If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
- 07.06.2024Shield counters don't prevent players from sacrificing creatures.
- 07.06.2024If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
- 07.06.2024When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 07.06.2024"Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
- 07.06.2024You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- 07.06.2024A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.