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Streitkolben des Verwüsters 


Ravager's Mace
Artefakt — Ausrüstung Uncommon
Zendikar Rising #235, 2020
Wenn der Streitkolben des Verwüsters ins Spiel kommt, lege ihn an eine Kreatur deiner Wahl an, die du kontrollierst.
Die ausgerüstete Kreatur erhält für jede Kreatur in deiner Abenteurergruppe +1/+0 und hat Bedrohlichkeit. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)
Ausrüsten
Aktueller Regeltext (englisch)
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Equip
Illustration: Antonio José Manzanedo. Platz 24.981 der meistgespielten Commander-Karten.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (5)
- 25.09.2020An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
- 25.09.2020If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
- 25.09.2020If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
- 25.09.2020To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
- 25.09.2020Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.