Rhythmus der Wildnis
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Rhythmus der Wildnis {1}{R}{G}

Rhythm of the Wild

Verzauberung Uncommon

Ravnica Remastered #217, 2024

Kreaturenzauber, die du kontrollierst, können nicht neutralisiert werden. Nichtspielsteinkreaturen, die du kontrollierst, haben Aufruhr. (Du bestimmst, ob sie mit einer +1/+1-Marke oder mit Eile ins Spiel kommen.)

Aktueller Regeltext (englisch)

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Manche sehen in Domris unwahrscheinlichem Aufstieg ein Zeichen dafür, dass Ilharg, der Keiler der Vernichtung, bald wiederkehren wird.

Illustration: Maxime Minard. Platz 226 der meistgespielten Commander-Karten. Salzwert 0,48, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 41)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (9)
  • 25.01.2019If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • 25.01.2019Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • 25.01.2019A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
  • 25.01.2019Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
  • 25.01.2019A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • 25.01.2019If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
  • 25.01.2019If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • 25.01.2019If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
  • 03.05.2019If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (7)